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鍡ㄥ柦~澶у濂藉憖锛岃繖閲屾槸榄旂帇鍛?!
杩欎釜灏忔亹榫欑啛鎮夊彮锛岀浉淇′綘鍦ㄦ懜楸煎緱鏃跺€欑帺杩囧畠~
杩欐槸璋锋瓕娴侀噺鍣ㄤ腑寰堟湁鍚嶇殑褰╄泲锛氬綋浣犵綉缁滃嚭鐜伴棶棰樻椂锛屽氨浼氬嚭鐜颁竴涓€滃皬鎭愰緳娓告垙鈥濄€?/p>
褰撶劧浣犲鏋滄兂瑕佺洿鎺ヨ繘琛屾父鎴忥紝鍙互鍦ㄥ湴鍧€鏍忚緭鍏ワ細chrome://dino
閭d箞浠婂ぉ鎴戜滑寰楃洰鐨勫氨鏄細鐢╬ython鏉ュ埗浣滀竴涓豢鍒剁殑鈥滃皬鎭愰緳娓告垙鈥濓紒
寮€鍙戝伐鍏凤細
Python鐗堟湰锛?.6.4
鐩稿叧妯″潡锛?/h3>
pygame妯″潡锛涗互鍙婁竴浜沺ython鑷甫鐨勬ā鍧椼€?/p>
濡傛灉瀹夎python绗笁鏂规ā鍧?
win + R 杈撳叆 cmd 鐐瑰嚮纭畾, 杈撳叆瀹夎鍛戒护 pip install 妯″潡鍚?(pip install pygame) 鍥炶溅
鍦╬ycharm涓偣鍑籘erminal(缁堢) 杈撳叆瀹夎鍛戒护
鍑嗗绱犳潗
鍥剧墖
闊充箰
浠g爜
杩愯浠g爜鏂囦欢锛?code>Game7.py
瀵煎叆妯″潡
import cfg
import sys
import random
import pygame
from modules.sprites.scene import *
from modules.sprites.obstacle import *
from modules.sprites.dinosaur import *
from modules.interfaces.gameend import GameEndInterface
from modules.interfaces.gamestart import GameStartInterface
娓告垙鍒濆鍖?/h5>
'''main'''
def main(highest_score):
pygame.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('T-Rex Rush 鈥斺€?闈掔伅鏁欒偛 灏忔亹榫?)
瀵煎叆鎵€鏈夊0闊虫枃浠?/h5>
sounds = {}
for key, value in cfg.AUDIO_PATHS.items():
sounds[key] = pygame.mixer.Sound(value)
娓告垙寮€濮嬬晫闈?/h5>
GameStartInterface(screen, sounds, cfg)
瀹氫箟涓€浜涙父鎴忎腑蹇呰鐨勫厓绱犲拰鍙橀噺
score = 0
score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)
highest_score = highest_score
highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)
dino = Dinosaur(cfg.IMAGE_PATHS['dino'])
ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))
cloud_sprites_group = pygame.sprite.Group()
cactus_sprites_group = pygame.sprite.Group()
ptera_sprites_group = pygame.sprite.Group()
add_obstacle_timer = 0
score_timer = 0
娓告垙涓诲惊鐜?/h5>
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
dino.jump(sounds)
elif event.key == pygame.K_DOWN:
dino.duck()
elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:
dino.unduck()
screen.fill(cfg.BACKGROUND_COLOR)
--闅忔満娣诲姞浜?/h5>
if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:
cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
--闅忔満娣诲姞浠欎汉鎺?椋為緳
add_obstacle_timer += 1
if add_obstacle_timer > random.randrange(50, 150):
add_obstacle_timer = 0
random_value = random.randrange(0, 10)
if random_value >= 5 and random_value <= 7:
cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))
else:
position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]
ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
--鏇存柊娓告垙鍏冪礌
dino.update()
ground.update()
cloud_sprites_group.update()
cactus_sprites_group.update()
ptera_sprites_group.update()
score_timer += 1
if score_timer > (cfg.FPS//12):
score_timer = 0
score += 1
score = min(score, 99999)
if score > highest_score:
highest_score = score
if score % 100 == 0:
sounds['point'].play()
if score % 1000 == 0:
ground.speed -= 1
for item in cloud_sprites_group:
item.speed -= 1
for item in cactus_sprites_group:
item.speed -= 1
for item in ptera_sprites_group:
item.speed -= 1
--纰版挒妫€娴?/h5>
for item in cactus_sprites_group:
if pygame.sprite.collide_mask(dino, item):
dino.die(sounds)
for item in ptera_sprites_group:
if pygame.sprite.collide_mask(dino, item):
dino.die(sounds)
--灏嗘父鎴忓厓绱犵敾鍒板睆骞曚笂
dino.draw(screen)
ground.draw(screen)
cloud_sprites_group.draw(screen)
cactus_sprites_group.draw(screen)
ptera_sprites_group.draw(screen)
score_board.set(score)
highest_score_board.set(highest_score)
score_board.draw(screen)
highest_score_board.draw(screen)
--鏇存柊灞忓箷
pygame.display.update()
clock.tick(cfg.FPS)
--娓告垙鏄惁缁撴潫
if dino.is_dead:
break
娓告垙缁撴潫鐣岄潰
return GameEndInterface(screen, cfg), highest_score
'''run'''
if __name__ == '__main__':
highest_score = 0
while True:
flag, highest_score = main(highest_score)
if not flag: break
閰嶇疆浠g爜鏂囦欢锛?code>cfg.py
瀵煎叆妯″潡
import os
灞忓箷澶у皬
SCREENSIZE = (600, 150)
FPS
FPS = 60
闊抽绱犳潗璺緞
AUDIO_PATHS = {
'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),
'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'),
'point': os.path.join(os.getcwd(), 'resources/audios/point.wav')
}
鍥剧墖绱犳潗璺緞
IMAGE_PATHS = {
'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'),
os.path.join(os.getcwd(), 'resources/images/cacti-small.png')],
'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'),
'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'),
os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')],
'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),
'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'),
'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'),
'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'),
'replay': os.path.join(os.getcwd(), 'resources/images/replay.png')
}
鑳屾櫙棰滆壊
BACKGROUND_COLOR = (235, 235, 235)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
鏁堟灉
灏捐
'''main'''
def main(highest_score):
pygame.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('T-Rex Rush 鈥斺€?闈掔伅鏁欒偛 灏忔亹榫?)
sounds = {}
for key, value in cfg.AUDIO_PATHS.items():
sounds[key] = pygame.mixer.Sound(value)
娓告垙寮€濮嬬晫闈?/h5>
GameStartInterface(screen, sounds, cfg)
瀹氫箟涓€浜涙父鎴忎腑蹇呰鐨勫厓绱犲拰鍙橀噺
score = 0
score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)
highest_score = highest_score
highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)
dino = Dinosaur(cfg.IMAGE_PATHS['dino'])
ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))
cloud_sprites_group = pygame.sprite.Group()
cactus_sprites_group = pygame.sprite.Group()
ptera_sprites_group = pygame.sprite.Group()
add_obstacle_timer = 0
score_timer = 0
娓告垙涓诲惊鐜?/h5>
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
dino.jump(sounds)
elif event.key == pygame.K_DOWN:
dino.duck()
elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:
dino.unduck()
screen.fill(cfg.BACKGROUND_COLOR)
--闅忔満娣诲姞浜?/h5>
if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:
cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
--闅忔満娣诲姞浠欎汉鎺?椋為緳
add_obstacle_timer += 1
if add_obstacle_timer > random.randrange(50, 150):
add_obstacle_timer = 0
random_value = random.randrange(0, 10)
if random_value >= 5 and random_value <= 7:
cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))
else:
position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]
ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
--鏇存柊娓告垙鍏冪礌
dino.update()
ground.update()
cloud_sprites_group.update()
cactus_sprites_group.update()
ptera_sprites_group.update()
score_timer += 1
if score_timer > (cfg.FPS//12):
score_timer = 0
score += 1
score = min(score, 99999)
if score > highest_score:
highest_score = score
if score % 100 == 0:
sounds['point'].play()
if score % 1000 == 0:
ground.speed -= 1
for item in cloud_sprites_group:
item.speed -= 1
for item in cactus_sprites_group:
item.speed -= 1
for item in ptera_sprites_group:
item.speed -= 1
--纰版挒妫€娴?/h5>
for item in cactus_sprites_group:
if pygame.sprite.collide_mask(dino, item):
dino.die(sounds)
for item in ptera_sprites_group:
if pygame.sprite.collide_mask(dino, item):
dino.die(sounds)
--灏嗘父鎴忓厓绱犵敾鍒板睆骞曚笂
dino.draw(screen)
ground.draw(screen)
cloud_sprites_group.draw(screen)
cactus_sprites_group.draw(screen)
ptera_sprites_group.draw(screen)
score_board.set(score)
highest_score_board.set(highest_score)
score_board.draw(screen)
highest_score_board.draw(screen)
--鏇存柊灞忓箷
pygame.display.update()
clock.tick(cfg.FPS)
--娓告垙鏄惁缁撴潫
if dino.is_dead:
break
娓告垙缁撴潫鐣岄潰
return GameEndInterface(screen, cfg), highest_score
'''run'''
if __name__ == '__main__':
highest_score = 0
while True:
flag, highest_score = main(highest_score)
if not flag: break
閰嶇疆浠g爜鏂囦欢锛?code>cfg.py
瀵煎叆妯″潡
import os
灞忓箷澶у皬
SCREENSIZE = (600, 150)
FPS
FPS = 60
闊抽绱犳潗璺緞
AUDIO_PATHS = {
'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),
'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'),
'point': os.path.join(os.getcwd(), 'resources/audios/point.wav')
}
鍥剧墖绱犳潗璺緞
IMAGE_PATHS = {
'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'),
os.path.join(os.getcwd(), 'resources/images/cacti-small.png')],
'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'),
'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'),
os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')],
'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),
'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'),
'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'),
'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'),
'replay': os.path.join(os.getcwd(), 'resources/images/replay.png')
}
鑳屾櫙棰滆壊
BACKGROUND_COLOR = (235, 235, 235)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
鏁堟灉
灏捐
GameStartInterface(screen, sounds, cfg)
score = 0
score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)
highest_score = highest_score
highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)
dino = Dinosaur(cfg.IMAGE_PATHS['dino'])
ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))
cloud_sprites_group = pygame.sprite.Group()
cactus_sprites_group = pygame.sprite.Group()
ptera_sprites_group = pygame.sprite.Group()
add_obstacle_timer = 0
score_timer = 0
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
dino.jump(sounds)
elif event.key == pygame.K_DOWN:
dino.duck()
elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:
dino.unduck()
screen.fill(cfg.BACKGROUND_COLOR)
--闅忔満娣诲姞浜?/h5>
if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:
cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
--闅忔満娣诲姞浠欎汉鎺?椋為緳
add_obstacle_timer += 1
if add_obstacle_timer > random.randrange(50, 150):
add_obstacle_timer = 0
random_value = random.randrange(0, 10)
if random_value >= 5 and random_value <= 7:
cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))
else:
position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]
ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
--鏇存柊娓告垙鍏冪礌
dino.update()
ground.update()
cloud_sprites_group.update()
cactus_sprites_group.update()
ptera_sprites_group.update()
score_timer += 1
if score_timer > (cfg.FPS//12):
score_timer = 0
score += 1
score = min(score, 99999)
if score > highest_score:
highest_score = score
if score % 100 == 0:
sounds['point'].play()
if score % 1000 == 0:
ground.speed -= 1
for item in cloud_sprites_group:
item.speed -= 1
for item in cactus_sprites_group:
item.speed -= 1
for item in ptera_sprites_group:
item.speed -= 1
--纰版挒妫€娴?/h5>
for item in cactus_sprites_group:
if pygame.sprite.collide_mask(dino, item):
dino.die(sounds)
for item in ptera_sprites_group:
if pygame.sprite.collide_mask(dino, item):
dino.die(sounds)
--灏嗘父鎴忓厓绱犵敾鍒板睆骞曚笂
dino.draw(screen)
ground.draw(screen)
cloud_sprites_group.draw(screen)
cactus_sprites_group.draw(screen)
ptera_sprites_group.draw(screen)
score_board.set(score)
highest_score_board.set(highest_score)
score_board.draw(screen)
highest_score_board.draw(screen)
--鏇存柊灞忓箷
pygame.display.update()
clock.tick(cfg.FPS)
--娓告垙鏄惁缁撴潫
if dino.is_dead:
break
娓告垙缁撴潫鐣岄潰
return GameEndInterface(screen, cfg), highest_score
'''run'''
if __name__ == '__main__':
highest_score = 0
while True:
flag, highest_score = main(highest_score)
if not flag: break
閰嶇疆浠g爜鏂囦欢锛?code>cfg.py
瀵煎叆妯″潡
import os
灞忓箷澶у皬
SCREENSIZE = (600, 150)
FPS
FPS = 60
闊抽绱犳潗璺緞
AUDIO_PATHS = {
'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),
'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'),
'point': os.path.join(os.getcwd(), 'resources/audios/point.wav')
}
鍥剧墖绱犳潗璺緞
IMAGE_PATHS = {
'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'),
os.path.join(os.getcwd(), 'resources/images/cacti-small.png')],
'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'),
'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'),
os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')],
'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),
'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'),
'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'),
'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'),
'replay': os.path.join(os.getcwd(), 'resources/images/replay.png')
}
鑳屾櫙棰滆壊
BACKGROUND_COLOR = (235, 235, 235)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
鏁堟灉
灏捐
if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:
cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
add_obstacle_timer += 1
if add_obstacle_timer > random.randrange(50, 150):
add_obstacle_timer = 0
random_value = random.randrange(0, 10)
if random_value >= 5 and random_value <= 7:
cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))
else:
position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]
ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
dino.update()
ground.update()
cloud_sprites_group.update()
cactus_sprites_group.update()
ptera_sprites_group.update()
score_timer += 1
if score_timer > (cfg.FPS//12):
score_timer = 0
score += 1
score = min(score, 99999)
if score > highest_score:
highest_score = score
if score % 100 == 0:
sounds['point'].play()
if score % 1000 == 0:
ground.speed -= 1
for item in cloud_sprites_group:
item.speed -= 1
for item in cactus_sprites_group:
item.speed -= 1
for item in ptera_sprites_group:
item.speed -= 1
for item in cactus_sprites_group:
if pygame.sprite.collide_mask(dino, item):
dino.die(sounds)
for item in ptera_sprites_group:
if pygame.sprite.collide_mask(dino, item):
dino.die(sounds)
--灏嗘父鎴忓厓绱犵敾鍒板睆骞曚笂
dino.draw(screen)
ground.draw(screen)
cloud_sprites_group.draw(screen)
cactus_sprites_group.draw(screen)
ptera_sprites_group.draw(screen)
score_board.set(score)
highest_score_board.set(highest_score)
score_board.draw(screen)
highest_score_board.draw(screen)
--鏇存柊灞忓箷
pygame.display.update()
clock.tick(cfg.FPS)
--娓告垙鏄惁缁撴潫
if dino.is_dead:
break
娓告垙缁撴潫鐣岄潰
return GameEndInterface(screen, cfg), highest_score
'''run'''
if __name__ == '__main__':
highest_score = 0
while True:
flag, highest_score = main(highest_score)
if not flag: break
閰嶇疆浠g爜鏂囦欢锛?code>cfg.py
瀵煎叆妯″潡
import os
灞忓箷澶у皬
SCREENSIZE = (600, 150)
FPS
FPS = 60
闊抽绱犳潗璺緞
AUDIO_PATHS = {
'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),
'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'),
'point': os.path.join(os.getcwd(), 'resources/audios/point.wav')
}
鍥剧墖绱犳潗璺緞
IMAGE_PATHS = {
'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'),
os.path.join(os.getcwd(), 'resources/images/cacti-small.png')],
'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'),
'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'),
os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')],
'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),
'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'),
'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'),
'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'),
'replay': os.path.join(os.getcwd(), 'resources/images/replay.png')
}
鑳屾櫙棰滆壊
BACKGROUND_COLOR = (235, 235, 235)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
鏁堟灉
灏捐
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