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CountDownLatch源码

只有一个变量,这个sync是继承了AQS

private final Sync sync;

当我们new CountdownLatch的时候,构造器里的值会最终被set到AQS的state里面.

public CountDownLatch(int count) {
    if (count < 0) throw new IllegalArgumentException("count < 0");
    this.sync = new Sync(count);
}

Sync

Sync(int count) {
    //aqs的方法
    setState(count);
}

还有个核心的方法就是countdown了

 public void countDown() {
        sync.releaseShared(1);
 }

AQS的

    public final boolean releaseShared(int arg) {
      //子类实现.
        if (tryReleaseShared(arg)) {
            doReleaseShared();
            return true;
        }
        return false;
    }

CountdownLatch的实现,也是非常的简单:

先获取state的值,如果==0,说明释放完了,不需要再释放了.

如果大于0,那么cas设置成减一的值.最后判断是否等于0.

protected boolean tryReleaseShared(int releases) {
    // Decrement count; signal when transition to zero
    for (;;) {
        int c = getState();
        if (c == 0)
            return false;
        //减一
        int nextc = c-1;
        //如果不满足,那么接着死循环,重新获取state的值.
        if (compareAndSetState(c, nextc))
            return nextc == 0;
    }
}

还有个重要的方法await.

   public void await() throws InterruptedException {
        sync.acquireSharedInterruptibly(1);
    }

AQS里:这个方法是响应中断的,响应中断,就是检查一下,如果发生中断了,就把异常抛上去.

public final void acquireSharedInterruptibly(int arg)
        throws InterruptedException {
    if (Thread.interrupted())
        throw new InterruptedException();
    //子类实现.
    if (tryAcquireShared(arg) < 0)
        doAcquireSharedInterruptibly(arg);
}

如果state不等于0,那么就返回-1.

protected int tryAcquireShared(int acquires) {
    return (getState() == 0) 1 : -1;
}

原理:死循环等待state==0.然后为了避免线程一直在空转,加个park方法.

unpark的时机,详见unparkSuccessor,看看调用的地方.

    private void doAcquireSharedInterruptibly(int arg)
        throws InterruptedException {
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            //死循环
            for (;;) {
                final Node p = node.predecessor();
                //如果前一个节点是首节点.
                if (p == head) {
                    //子类实现
                    int r = tryAcquireShared(arg);
                    //此时,state == 0
                    if (r >= 0) {
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        failed = false;
                        return;
                    }
                }
                //此时前面还有节点,是否要park线程.
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            //如果失败了,cancel.
            if (failed)
                cancelAcquire(node);
        }
    }

waitStatus有哪些枚举值

static final int CANCELLED =  1;
//waitStatus value to indicate successor's thread needs unparking.暗示下一个节点需要unpark.
static final int SIGNAL    = -1;
static final int CONDITION = -2;
static final int PROPAGATE = -3;

如果获取

private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
    int ws = pred.waitStatus;
    //什么时候等于SIGNAL?
    if (ws == Node.SIGNAL)
        /*
         * This node has already set status asking a release
         * to signal it, so it can safely park.(如果上一个节点的状态是signal,返回ture,需要park线程.)
         */
        return true;
    //过滤掉已经取消的节点.
    if (ws > 0) {
        /*
         * Predecessor was cancelled. Skip over predecessors and
         * indicate retry.
         */
        do {
            node.prev = pred = pred.prev;
        } while (pred.waitStatus > 0);
        pred.next = node;
    } else {
        /*
         * waitStatus must be 0 or PROPAGATE.  Indicate that we
         * need a signal, but don't park yet.  Caller will need to
         * retry to make sure it cannot acquire before parking.
         */
        //设置的是上一个节点的waitStatus!!!下一次就会park.多走一次循环
        compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
    }
    return false;
}

停止这个线程,然后判断线程有没有被打断.

private final boolean parkAndCheckInterrupt() {
    LockSupport.park(this);
    return Thread.interrupted();
}

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